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108![Calibrating a Non-isotropic Near Point Light Source using a Plane Jaesik Park1∗ Sudipta N. Sinha2 Yasuyuki Matsushita3 Yu-Wing Tai1 In So Kweon1 1 Calibrating a Non-isotropic Near Point Light Source using a Plane Jaesik Park1∗ Sudipta N. Sinha2 Yasuyuki Matsushita3 Yu-Wing Tai1 In So Kweon1 1](https://www.pdfsearch.io/img/88cd0099aa630b079cefcdd350ebd7d0.jpg) | Add to Reading ListSource URL: research.microsoft.comLanguage: English - Date: 2014-11-24 18:40:02
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109![Contact Details of Presenting Author Edward Cooke () Tel: +Fax: +Summation o Contact Details of Presenting Author Edward Cooke () Tel: +Fax: +Summation o](https://www.pdfsearch.io/img/511094f7e6e2d784d4b6858820afe76b.jpg) | Add to Reading ListSource URL: astro.temple.eduLanguage: English - Date: 2007-01-12 09:59:50
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110![What’s next for 3D Graphics? - Physically Based Rendering Doug Traill NVIDIA Corporation ABSTRACT Traditional graphics rendering such as that used by OpenGL or DirectX uses rasterization, What’s next for 3D Graphics? - Physically Based Rendering Doug Traill NVIDIA Corporation ABSTRACT Traditional graphics rendering such as that used by OpenGL or DirectX uses rasterization,](https://www.pdfsearch.io/img/00932d5d9773ea49d8e391fe17e15a88.jpg) | Add to Reading ListSource URL: image-society.orgLanguage: English - Date: 2015-03-04 06:23:33
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